Visage horror game bugs11/9/2022 ![]() ![]() In fact, more darkness can make for a fun challenge. I'm sure there's some setting I could tweak in Siege to see players better in dark corners, but the game's look would really suffer for it. Since I am a human with morals, I generally don't mess with brightness settings to gain an advantage. Wow, now I know why I was constantly getting shot in complete darkness in DayZ! The downside to configuring your gamma in this way was that if a friend or enemy lit a flare, it absolutely flooded your screen with light. Anyway, in my defense, DayZ was unpredictable and downright broken in its first weeks and months: zombies could Kitty Pryde through walls, collision detection and netcode were unreliable, and, you know, you couldn't see shit in the dark. It sort of turned DayZ into a black-and-white film. Well, a brightened, grey version of it, anyway. My biggest tale of Brightness Shame comes from the earliest days of DayZ, when cranking up the gamma allowed you to see in the dark. Racing games don't ask me to move a slider until my car is almost out of gas. That's me volunteering for a future jump scare! FPS games don't have a slider telling me to adjust it until my head is completely out of cover so it can shoot me more easily. And I'm certainly not going to help the game out by making an icon 'barely visible' or 'not visible'. I like the tension of horror games, I like spooky things, but I do not like jump scares. Fine, I'll say it, I crank that shit up as high as I can without making the game look all washed-out and terrible. For that reason specifically, I've invested in blackout shades and typically reserve my gaming for the twilight hours. Unless I can get my environment to be pitch black in the middle of the day, I run into the issue of not being able to make out what's on-screen because things are too reflective. ![]() The biggest problem I run into though isn't the game being too dark, it's screen glare. Heck, when I played Alien: Isolation I turned on my camera and mic to just add to the immersion. I like to keep it as dark as I possibly can. When I play a horror game I know what I signed up for. ![]() Outlast wouldn't be Outlast with the brightness cranked all the way up. Yes, horror games are scary, but that's the point. Lighting is so important when you're trying to create a certain experience for the player, jump scares or not. But monitors aside, cranking up the brightness ruins the mood of the game. I do agree that having a good monitor is essential to the horror game experience there is absolutely such as thing as too dark. ![]()
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